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Oh the bittersweet taste of Unity after a relaxing break.. This week we are delving right back into the unity tutorials. Unfortunately for me I still struggle completing these tutorials but I am determined to make a conscious effort at them as I know they'll stand to me in all areas of my course. This semester we are working on 2D games which should be interesting! I love 2D games, especially doodle jump! The first tutorial was all about setting up the software for 2D instead of 3D. As we went on we learned about the main character and making him move. 2D Gaming Unity This tutorial was pretty straight-forward thankfully but I know it is just the beginning. I'm also glad this tutorial didn't include a lot of coding as I still struggle to understand coding. Lets hope we can keep this momentum going!
This week I learned about Game Design Documents and why they are needed. Firstly I read an article (here) about the two important factors considered when creating a GDD: Memory Aid and Communication Aid. I found these interesting because it shows that a lot of thought goes into creating games and many people have worked through what works and what doesn't work. I learned that Memory Aid has a very important purpose. As game design is a very long process with a lot of thoughts and executions, it is easy to forget what happened in the early stages of design. Memory Aid takes away the need to try remember if a step has already been taken, as you can just log it into the document and go back and check if needed. Communication Aid is important as there are a lot of people in a team when designing a game. It is easier to have one specific work document / place to work as a team and track the progress together. There is also a whole load of different teams in game developmen...
This week we furthered our progress with creating a game on unity. I enjoyed this tutorial for once as I found it made my game look a lot more advanced with just a few steps. We added a health bar to our character and managed to get it to decrease when in contact with a damaging object or an enemy. The first part I found a little hard as I do still struggle with wrapping my head around coding. I managed to code the five lives and for it to decrease when losing lives. I found this interesting as I remember playing games like this when I was younger. I found the second part a little easier, I struggled with the coding again but I was so interested by the process that I didn't give up. We created a danger zone for our character and learned how to create a moving enemy to decrease the health bar when it came in contact with our character. I am starting to get excited to see where these skills will stand to me in the future! My HealthCollectible Script
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