Games GDD: Games Design Document
This week I learned about Game Design Documents and why they are needed.
Firstly I read an article (here) about the two important factors considered when creating a GDD: Memory Aid and Communication Aid. I found these interesting because it shows that a lot of thought goes into creating games and many people have worked through what works and what doesn't work.
I learned that Memory Aid has a very important purpose. As game design is a very long process with a lot of thoughts and executions, it is easy to forget what happened in the early stages of design. Memory Aid takes away the need to try remember if a step has already been taken, as you can just log it into the document and go back and check if needed.
Communication Aid is important as there are a lot of people in a team when designing a game. It is easier to have one specific work document / place to work as a team and track the progress together.
There is also a whole load of different teams in game development so it is important to create different sections in the documentation or have different documentations altogether. These teams vary from the beginning design teams, to engineering, to art, all the way down to the players.
This first article also gave me good insight into what creates a good design document. There are many different factors that come into play such as your target groups, keeping the document short and not long winded, illustrations, code, format, and lots more insightful tips for creating a worthwhile document.
The second article I read gave me instant indication that the more you talk about game design and discuss it, the better you become!
Screenshot of GamaSutra Website |
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